Rules
1.1. Tournament General Rules:
• The Wingman game mode consists of 2 versus 2 competitive matches on maps with one bombsite
• The rules are similar to competitive, but the game mode takes place in “compact” maps with only one bombsite
• The round timer is 1 minute and 30 seconds.
• All matches will be best of 1, except the grand finals being best of 3.
The competition will be played on following maps
• Boyard
• Chalice
• Cobblestone
• Lake
• Short Dust
The following match settings will be used for tournament matches:
• Rounds: Best out of 30
• Round time: 1 minute 55 seconds
• Start money: $800
• Freeze time: 20 seconds
• Buy time: 20 seconds
• Bomb timer: 40 seconds
• Overtime rounds: Best out of 6
• Overtime start money: $10,000
• Round restart delay: 5 seconds
• Break during half time in overtimes: disabled
Technical Pause
• If a participant has a problem that prevents them from playing on, they are allowed to use the pause function.
• The technical pause function can be called by typing! tech or. Tech
• The participant has to state the reason for the pause before or immediately after they paused the match
• Only 5mins Technical Timeout will be provided to both Teams
Best of one (BO1) Winner of Coin toss decides whether they will choose Team A or Team B
1. Team A bans one map.
2. Team B bans one map.
3. Team A bans one map
4. Team B bans one map
5. The remaining map is played as a decider, Knife round will be played for side pick